I've heard of some monks going Mo/R and dropping basic Snare/Barbed Traps near them to cripple meleers trying to gank em. I don't know how effective this would be, but it sure would keep some of the baddies off at minimal energy/skill costs.
Plus, troll Unguent & Healing Spring also feed off the same line in Ranger.... might be a good setup to use.
Any thoughts?
eh, ive tried a ranger 2ndary before and didnt like it. i monk needs to be not-casting as much as possible to be able to cast more (does that make sense?), and Snare, Troll Unguent, and Healing Spring all have 2-3 secs cast times. Assassin skills have much better ways to run away and cripple on-coming meleers.
I think my favorite 2ndary for a monk would have to be Assassin.
Dark Escape - Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Return - Spell. All adjacent foes are Crippled for 3...7 seconds. Teleport to target other ally's location.
Heart of Shadow - Enchantment Spell. Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 10...94 Health.