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Author Topic: The Assassin IMO  (Read 2835 times)
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Lifted
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« on: September 22, 2006, 01:09:17 AM »

The Assassin is the most under appreciated class in GW right now. Maybe I should say most hated. It's a strong word that I don't like to use, but I see it many times while playing. Usually 'assassin' and 'hate' are utilized in the same sentence.

The thing with assassins is this [and I'm sure most of you know all about it]: 95% of assassins do not know how assassins are supposed to played. I have seen people in groups say to take a warrior instead of an assassin because they are better tanks. I have seen people in groups say to take an ele instead of an assassin because they deal more damage. I have never heard more truer words in my entire GW experience. People actually do understand what an ele and a warrior are good for!!  Hallelujah!!!

Now; where does the assassin fit into the group? The answer may come to you.

When I play my assassin I often think about my skill-bar as having to be self-sufficient and quick to kill. When I play my assassin I get into the mind-set that I have to follow the group as they plow though and clear the area, but I have to be there as a seperate entity to quickly eliminate high priority targets.

Let me explain this craziness. Your group comes upon a mob with 3 warriors 2 mesmers an ele and a monk. Who do you think is the highest priority [as an assassin]? I could do what 95& of assassins do and charge the front line with the warrior and beat away on the warriors as their mesmers shut down your monks, eles and necros. While their monk out-heals any damage done to their beefed-up hammer warriors, and their ele lays the smack down on your back line.

I; however, prefer to shadow-step in and attempt a spike on their monk.  Failing a quick kill [less than 8 seconds] I will immediately go and kill a mesmer.  If one mesmer dies very quickly then the other one is just too succulent to pass up.  *Checks the area and sees if I took too much attention killing the mesmer.  If I have become the focus I step out, and go in for more soft and chewy goodness after they decide I'm not worth the trouble.  Tongue

Eles are a different matter. Unless I have a build that is sorta catered to dealing with them I hesitate or just save them for last. No monk or mesmer or necro you will ever face in PvE will serve your assassin's heart on a silver platter.  Warriors, eles and some rits will most assuredly kill you before you're done with your off-hand or while you're beating on them and waiting for a recharge.  That's assuming the healers are unable to heal you.

Just a few major pointers:

1) Never be the first one to engage. YOU ARE NOT A TANK

2) Let up if the heat is on. People will not notice an assassin running from the heat of battle as much as an assassin lying face down.

3) Self heals avaliable to assassins are there to help for the duration of the spike, and usually have no lasting effect. Use that tid-bit to help you remember how a-net maybe wanted the assassin to be played.

4) You are not a Ranger. I saw with my own eyes many many assassins using barrage and a bow. How is that possibly as effective as a ranger using barrage and a bow? They bleed sometimes too? I'd take a barrage ranger over a barrage assassin any day of the week.
*EDIT* How is that as effective as an assassin playing as an assassin? *END EDIT*

5) One warrior is not really that bad for your health. If there is more than one, or even a chance there will be more leave them for the classes that are better equiped.

6) The killing blow is what counts. OK, your going up against difficult enemies. Say in RoF; a group of 4 jade armors. Definately not safe for you to engage in melee. Let the team waste away their health; step in and put them out of their misery with a nicely timed combos.

7) Think of your assassin as quick and nimble killer bee. I'm sure a-net would have called them that, but then no one would create one. My killer bee is lvl 12!!!

Cool Always assume that you will not recieve healing.  Because you faced down 4 jade armors for 30 seconds, and lived to tell the tale, does not make you a super-assassin; rest assured the monk in the party is cursing your name under their breath. Assume you will not be healed as you shadow-step past the front line and engage their casters.

I'd like to make a note here about henchie AI. Admittedly henching with an assassin is not very fun, and it forces you into the tank mentality. The good news is that A-net has sececretly been improving hench AI. I have never noticed this with any other class, but they play much better now with assassins. If you shadow-step past the front line to the casters, Sister Tai and friends will not come rushing in to save you immediately. Before they changed it, the healer would crawl through the burning pits of hell to slap a healing light on you. Now it seems that there is a more advanced routine at work, and the burning pits of hell look less attractive to them. Signent of Devotion FTW!!!!!
« Last Edit: September 22, 2006, 07:00:29 PM by Lifted » Logged
Schmerdro
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« Reply #1 on: September 22, 2006, 01:46:51 AM »

But I never understood how an assassin can be better than a W/A.

Basically, you're saying that the Assassin is good for spike damage, but a Warrior could also fillup his adrenaline, shadow-step to the enemy high-priority target, use Tiger's Stance (which can only be used by warriors and gives them the ability to attack every 0.89 seconds) and be able to take advantage of their higher armor so that they can use a non-elite shadow-stepping skill (no worries about getting back safely); also, a Warrior could use a hammer instead of an axe or sword to do more damage for a lower amount of defense. The only drawback is that they have to wait less than 10 seconds (around 15 secs with hammer) before they are able to do it but when they do, it is much safer and more efficient.
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Catfarmer
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« Reply #2 on: September 22, 2006, 03:27:32 AM »

Have to disagree with ya on #4.

Having played mostly in PUG's I can say that it's extremely hard to get into one with the profs reputation, so I went Crit/Barr with mine and not only is it fun to play, it's easier to get into a PUG, and does some serious spike damage on crit hits and with a zealous mod I never,ever have to worry about energy. I don't even use Sharpen Daggers. And I get a pet Smiley.

I have only personal experiance to back this up, but for some reason monsters just don't seem to attack this build when I play with all hench. I was using Shadow Refuge for healing and took it off the skill bar cause nothing ever noticed me. Odd, but I'll take it Smiley

Everyone has their own style that fits them,dismissing a build out-of-hand like that means you might be missing out on some fun.

IMHO.
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The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself.
Therefore all progress depends on the unreasonable man.

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Lifted
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« Reply #3 on: September 22, 2006, 06:55:47 PM »

But I never understood how an assassin can be better than a W/A.

It's quite simple. Assassins are not better than warriors, and warriors are not better than assassins.  Is a Rit better than a Monk, or an Ele better than a Necro?

 The warrior is there more or less as party defense, or a meat shield as some would put it. Abandoning your post on the front line to chase down a wiley monk is not really helping your team unless you have a second warrior or a third warrior.

And a warrior has to wait for adrenaline to 'build' before the deadly combination can be effectively used. Half the time it's a moment of opportunity I look for as an assassin.  I jump in and instantly dole out my combo with no hesitation and no 'building'.

Maybe it's just how I play a warrior that influences my assassin style. I would never leave my monk high and dry for some physical defense to go kill an ele in the back line.
« Last Edit: September 22, 2006, 07:03:09 PM by Lifted » Logged
Lifted
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« Reply #4 on: September 22, 2006, 07:08:18 PM »

Everyone has their own style that fits them,dismissing a build out-of-hand like that means you might be missing out on some fun.

IMHO.

I agree.  I also have played the Arcane Healer role with my elementalist; used hammers with my ranger, and it is fun. But it's arguably not any better than dropping a meteor shower or using a hammer with strength at the max.
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Zaffire
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« Reply #5 on: September 22, 2006, 11:56:36 PM »

Thanks for this post lifted.  i will keep these ideas in mind when i play my newly created assassin.  you have answered my questions in regards to the role and play style of this character.
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Schmerdro
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« Reply #6 on: September 23, 2006, 02:29:50 AM »

Let's try to keep the topic in focus. I think right now, the question is: who is better at spike damage, warrior or assassin? That's why I said "I never understood how an assassin can be better than a W/A" and one of them has to be better because we're only discussing damage output since mobility from Shadow Arts (or Deadly Arts) is available to both.

Quote
Is a Rit better than a Monk?
No, the ritualist protects his allies with the use of spirits and the monks uses directing healing or protection spells. This way, they do not over-heal a target like 2 monks would be likely to do. And that is an example why a ritualist is a perfect complement to a monk, but I do not think you've given such an example for a warrior and an assassin.

Quote
The warrior is there more or less as party defense, or a meat shield.
You are using stereotypical roles to enforce your argument. That warrior occupies a space in the party just as an assassin would. To clarify, IF a warrior can do better spike damage than an assassin then he should be used instead of an assassin.

Quote
A warrior has to wait for adrenaline to 'build' before the deadly combination can be effectively used. Half the time it's a moment of opportunity I look for as an assassin.
I'm assuming we are discussing PvP here because spike damage is prety useless in PvE (you might as well get another nuker or tank). And there is no "moment of opportunity" in PvP, spikes are always coordinated (otherwise they wouldn't be so effective). Furthermore, since warriors have much better damage output than an assassin when they are not using skills, that spiking warrior can actually be usefull while the assasin just stands or tries to move behind the enemy; the opponents will easily spot the assassin and be ready to counter him, but the spiking warrior is already in casting range for most casters since he will have many conditions, hexes, and air spikes casted on to him.
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Lifted
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« Reply #7 on: September 23, 2006, 05:38:15 PM »

Let's try to get back on focus here.

This thread is about the assassin, and not about any other class. If anyone has some suggestive criticism then it would be greatfully added to the information pool I had already started. I for one have barely even dabbled in deadly arts, but I'm sure that there are others who have and could support this thread with some useful information.
« Last Edit: September 23, 2006, 05:41:16 PM by Lifted » Logged
Schmerdro
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« Reply #8 on: September 23, 2006, 08:37:46 PM »

How can you talk about the role that an assassin plays in a group without comparing it to all the other characters?
I think the topic that I brought up is very relevant because IF the warrior is better at spike damage than an assassin, then the role, of the sin in a group, has to be redefined.
It is the same reason why I would not discuss a damage-based ranger build; there is no point to it since the respective profession is much better at dishing out conditions like bleed, poison, and cripple or interrupting the enemy.
« Last Edit: September 23, 2006, 08:41:38 PM by Schmerdro » Logged
Lifted
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« Reply #9 on: September 24, 2006, 08:57:55 AM »

All I know about spike damage with a warrior is that my warrior could not get close to the amount my assassin does in just a few seconds. If you want to compare assassin spike damage to that of a warrior; or make intelligent claims about an assassin in general, it's easiest to play an assassin. The point of this thread was to get some conversation going about the assassin's potential, and not to justify it's existance. Assassin hate runs deep in the GW community.
« Last Edit: September 24, 2006, 09:03:52 AM by Lifted » Logged
Schmerdro
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« Reply #10 on: September 24, 2006, 10:30:22 AM »

And, from what I read so far, you generally use your warrior for absorbing, not dishing out, damage; maybe if you tried a build that's specialized on spike damage you would get better results.

The damage isn't hard to calculate, so let's compare an axe W/A with an assassin.

The warrior can use Eviscerate Elite (+25, deep), Axe Rake (+8, cripple), Power Attack (+26), Executioner's Strike (+34), Tiger's Stance, and 3 other skills. Oh, and just to simplify things, I'll ignore that Strength gives a certain percentage of armor penetration and I won't take into account when, for example, Eviscerate is a critical hit.
At 13 weapon mastery, this character does:
[28 * sqrt(2)] * (13 * 0.0144) + {[(6 + 28) / 2] * (1- 13 * 0.0144)} = 21.23 damage per normal attack
And at 16 weapon mastery it's: 22.21 damage per normal attack.
So, a full warrior combo does:
21 * 4 + 27 + 9 + 36 + 27 = 183 damage at 13 weapon mastery + deep wound + cripple
22 * 4 + 33 + 11 + 42 + 31 = 205 damage at 16 weapon mastery + deep wound + cripple
That's all in 1.33 * 0.67 * 4 = 3.6 seconds; Tiger's Stance will last for another 6 attacks.

Now, hammer W/A vs assassin. Skills: Devastating Hammer Elite (kd, weakness), Crushing Blow (+16, deep), Fierce Blow (+34), Mighty Blow (+29). Same rules and calculations:
31.21 * 4 + 0 + 17 + 36 + 31 = 208 damage at 13 weapon mastery + 2 sec KD + deep wound
32.18 * 4 + 0 + 23 + 42 + 37 = 230 damage at 16 weapon mastery + 2 sec KD + deep wound
That's in 1.75 * 0.67 * 4 = 4.69 seconds; Tiger's Stance will last for another 3 attacks.

I played an assassin a long time ago but didn't like it's style. Could you post 4 attack skills that you've found to be the most effective? I could do the calculations.

And just a reminder to everybody else: I did not take into account the armor penetration bonus from Strength, nor the baseline Armor, so when a warrior unleashes his combo on a 60 AL target, he will do a lot more than what the numbers show here. This is only a comparison between warrior and assassin, which means I don't care what the actual damage is, I only want to know who can do more of it.

Edit: I have played an assasin long before I played a warrior. My favourite combo was... pretty average: Unsuspecting, Desperate, Golden Phoenix, Critical Strike. And then I had a cripple + jungle, and kd + falling spider. I don't know which 4 of those to choose and that's why I'm asking you.
Furthermore, I realised that a warrior is much more useful in PvE than an Assassin so I deleted him and made a W/A. Now that all of my 4 char slots are full, I can't make an assassin (buying a char slot isn't an option either).
Quote
The point of this thread was to get some conversation going about the assassin's potential, and not to justify it's existance.
Could you expand on that? I see them as the same thing. Or are you saying that the assassin has the potential to be better than a warrior when, in the present reality, it's not? I think what you said is too vague.
Quote
Assassin hate runs deep in the GW community.
Perhaps a mathematical proof will change their mind (if not, I'm not sure that anything else ever could); care to give it a try?
« Last Edit: September 24, 2006, 11:03:02 AM by Schmerdro » Logged
Forbes
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« Reply #11 on: September 24, 2006, 11:29:55 AM »

Hmm, a very interesting discussion.  I don't have anything really to add, except that regardless of numbers the hate of the assassin I think has much less to do with the damage they deal out and everything to do with their ability to take damage.  Because of their lower armor lvl and the propensity of many people who play an assassin to play it like they do a warrior (which it can not be done effectively, just as a ranger can't be played like a warrior either) that is the major reason for the hate.  Players who realize that the 'sin can't be played like a warrior and have to adopt tactics specific to the class will make the 'sin shine and show its potential.  I think that's the point of this thread (at least that's what I am getting from it).  Though I am interested in the different combo's and how they stack up against the warrior.  I have an assassin that I barely use , so maybe some hints on some deadly combos might make it more interesting for me to play.

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« Reply #12 on: September 24, 2006, 01:37:51 PM »

I have an assassin that I barely use , so maybe some hints on some deadly combos might make it more interesting for me to play.

In PvE, I've found Assassins particularly effective at quickly dealing out conditions.

This is my all-purpose PvE build I use for my Assassin.

A/Mo
Dagger Mastery   11+3+1
Critical Strikes     9+1
Deadly Arts         6+1
Healing Prayers    9

Jagged Strike
Iron Palm
Wild Strike
Horns of the Ox
Falling Spider
Twisting Fangs
Vigorous Spirit
Moebius Strike [E]

Weapon: Ceremonial Daggers

One of the nice things about this build is its versatility.  After Jagged Strike, there are a number of different combos you can go into:

If target foe is in a mob:
Jagged Strike -> Iron Palm -> Falling Spider -> Twisting Fangs -> Moebius Strike -> (Start)

If target foe is alone:
Jagged Strike -> Wild Strike -> Horns of the Ox (if alone) -> Falling Spider -> Twisting Fangs -> Moebius Strike (Start)

If target foe is in a mob and Iron Palm is recharging:
Jagged Strike -> Wild Strike -> Twisting Fangs -> Moebius Strike -> (Start)

Another nice thing about this build is the quick recharge time on most all attacks. With Moebius Strike recharge is 0, but if you didn't get Moebius Strike off before the target died, then Jagged Strike and Wild Strike are usually up before your first combo ends.

If you find that you need more healing or mobility, you could switch out Moebius for another elite (at the cost of DPS however).

---

As far as spike damage, I think the main thing Assassins have going for them is their ability to execute whole spike chains right after each other.  They also don't have to wait for 7 to 8 strikes of adrenaline to get to their heavy hitting attacks.  Instead they can get there in 1 to 2 attacks and repeat them again in a matter of seconds.

True, a Warrior could pick up a set of daggers and perform the same chains, but I think they would run into energy problems having 1 less energy pip and getting no return off of critical strikes.

CiD
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Lifted
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« Reply #13 on: September 24, 2006, 06:31:05 PM »

Yeah, spike builds are great for some pretty good pressure really fast. The plus side is that they recharge fast, but they leave you pretty vulnerable. I like using AoD in my main spike build.

Unsuspecting > Wild > Horns of the Ox > Falling Spider > Death Blossom

If the target begins above 90% heath and is alone it's pretty effective. This usually happens with back-line casters, but eles and necros seem to like to clump up a bit which reduces the spike damage by eliminating falling spider and death blossom or falling spider and horns of the ox.

At 15 Dagger 11 Shadow 11 Crit it goes like this:

+28 [+59^90%] +35 [+30x2 with KD] +30 [+45x2 armor ignoring AoE] = 302 with a 20 second poision + Base damage w/crit bonuses

Just about everything is low cost except for unsuspecting at 10e so AoD is not a problem to start it out [especially with zelous daggers]. Sometimes I run with Leaping Mantis instead of Unsuspecting and replace Death Blossom with Twisting Fangs, but at 15 seconds it stalls the next big spike a bit, but you can always jump in and use HotO and FS and it should be ready by then.

I also like to swap out Unsuspecting and Wild for Golden phoenix strike, but that assumes that AoD will stay up until you're done.  If it's stripped it's 20 seconds until you can actually do the combo. It's very risky, but you gain a skill slot for something else.  If I'm feeling less daring I'll go with Palm Strike and just use recall or just dark escape; because AoD is not an option then. I used Palm Strike for a long time until I started experimenting with other elites.

I haven't really worked on a degen sin because I have barely touched deadly arts, but I hear you can get an 'effective' 20 degen on one target [especially PvP; PvE enemies are too stupid to run away].  There's soo many options for snaring and blinding and bleeding and poision and KD and dazed it's tricky to get a balanced build. Definately not an easy class to play, but it seems to have gotten a big boost for nightfall Tongue  Shadow Shroud = Dervish killer
P.S. It looks like I can finally cap Mobeus strike. Just beat eternal a few days ago.
« Last Edit: September 24, 2006, 06:51:20 PM by Lifted » Logged
Lifted
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« Reply #14 on: September 24, 2006, 10:08:53 PM »

I capped Mobeus Strike a little while ago, and I must say this: CiD that build you posted does well. It's easier to want to stay in the danger zone though because it can just keep going and going.  I found myself getting a little shall I say 'over zelous' and not wanting to pull out.  Embarrased *Dirty thoughts*
I wish mobeus was NOT an elite.  Undecided
« Last Edit: September 27, 2006, 09:52:45 PM by Lifted » Logged
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